Tara Packard
tara@tarapackard.com
Summary
- Character animator on AAA titles such as the Sims, Lego Island & John Madden franchises
- Fine art background including traditional 2D and stop-motion animation and design
- Art and animation direction, management and project lead experience
- Character and environment design, modeling, texturing and design background
- Shipped products in Maya, 3DS Max, Photoshop, game engines such as Unity and more
- A team player, who’s self motivated, has a passion for quality, while maintaining deadlines
- Animation background includes object, biped, quadruped, creature, and facial animation
- Tool and user generated content design experience along with good understanding of social games
Employment
Real Life Plus , San Mateo, CA Feb 2010 – Oct.. 2011
Art Director (online social Games & entertainment)
- Directed the look and feel for casual social games: Style Studio, Fashion Face Off, and Mermaid Cove.
- Created human and animal character animation
- Created style guide, documentation and assisted with presentation art
- Helped build team and manage internal & external artists
- Helped create and direct user avatar tools design for user generated content
Vivaty , (social, casual, 3D world), Menlo Park, CA June 2009 – Jan. 2010
Sr. Character Animator
- Created character animation for social networking 3D MMO Vivaty.
- Created character animation for the Flash Facebook version of Vivaty.
- Refined animation dance system and implemented it
- Helped design tools and avatar set up improvements on legacy model with engineers
Doppelganger , San Francisco, CA July 2005 – Dec 2008
Character Animator. vSide (social MMO), The Music Lounge (social MMO), & MTV's vLES (social MMO of lower East Side NY & Clubs)
- Created character animation including emotes, dances, actions
- Designed clothing line “Mod-pods” dresses for virtual store
- Helped design system to create 2 player interacting content within current games limitations
- Created models and textures for environment, clothing and objects
- Designed first avatar specs and chose best software to implement for project
- Helped create interactive live dance system, a guitar playing system and user tool specs for user generated content creation
Electronic Arts / Maxis , Walnut Creek & Redwood City, CA 2001– 2004
Character Animator
The Sims 2 (PC);The Urbz (PS2); The Sims Exp. Packs: Hot Date, Vacation, & Unleashed (PC)
- Created 3D character animation for 3 expansion packs for award winning The Sims
- Created 3D character animation for The Sims2 and The Urbz
- Created and altered facial animation and expressions
- Interviewed prospective animators
Additional Titles
Starship Troopers , Playstation for Hasbro / Microprose: as Lead Animator
Van-Pires , TV Series for Rhino: as Character Animator
LEGO Island , PC for Mindscape: as Character & Cinematic Animator
Steel Harbinger , Playstation for Mindscape: as Computer Artist
Hello Howdy, Pippen for Bandai: as Lead Artist & Designer
Congo , Sega and Nintendo for Viacom and Visual Concepts as 2D animator and artist
John Madden '94, & ‘95 , Sega and Nintendo for Visual Concepts: as Computer Artist & Animator
Education
Rhode Island School of Design: Providence, R.I., Fine arts
Computer Arts Institute, S. F., CA: 3D Computer Animation
Academy of Art , S. F., CA: Computer Arts
Master Classes and Seminars
Richard William' s Animation Master Class
Pixar Animation Workshop: Advanced Character Animation
Don Bluth : Animation Seminar
Ed Hooks Seminars: Acting for Animators
Gary Schwartz : 2D and stop motion animation